The time has come to re-re-live the Classic WoW game once again, but with a twist… Blizzard has decided to make some changes this time around and they aren’t that bad. Below are the most important changes I think should be looked at:
Leveling & Gathering:
- Meeting Stones converted to Summoning Stones
- Increased Mining and Herbalism nodes
- Adventure Awaits buff – 40% increased experience from Quest turn-ins and additional experience bonus to Dungeon quests and quests flagged as Elite.
Dungeons
- Significantly less experience is now awarded to players who kill a creature while in a group with one or more players who are at a much higher level than the creature that was slain.
- Stratholme – All Undead creatures in Stratholme will now gain an immunity to snares 30 seconds after entering combat and gain immunity to roots after an additional 30 seconds of combat.
- Maraudon – Many creatures in Maraudon will gain an immunity to snares 30 seconds after entering combat and gain immunity to roots after an additional 30 seconds of combat.
- Mauradon – 30 seconds after gaining immunity to root effects, enemies gain 50% increased movement speed.
- Maraudon and Stratholme – Any type of crowd control (except snares or roots) will reset the snare immunity, root immunity, and speed buffs.
- Zul’Farrak – Zombie Trolls in Zul’Farrak now drop fewer lucrative treasures. Most of the loot previously dropped by Zombie Trolls has been redistributed to other enemies in the dungeon.
Raids & Bosses
- World Buffs such as Rallying Cry of the Dragonslayer, Warchief’s Blessing, and many others will now be removed inside of raid instances.
- The Debuff limit on enemy units is no longer capped at 16.
- Adjustments have been made to enemies in Onyxia’s Lair and Molten Core: All creatures have had their health increased.
- Several mechanics that were removed in early versions of original World of Warcraf have been restored to certain bosses in both raids.
PVP
- The PvP honor system has been adjusted to accelerate the rate at which players rank up.
- Developers’ notes: Each week, the Honor system keeps track of players’ PvP participation, and at the end of the week, player-characters with at least 15 honorable kills are sorted by PvP participation. Once sorted, the system decides how many points to award that week, and the sorting is independent of the character’s current PvP rank. The system then awards a calculated number of expected points, and the calculation uses the character’s current PvP ranking points. This can be simplified to: (this_week’s_expected_points – current_ranking_points) * rate_factor. The result is then added to the character’s current_ranking_points, so each week, every player-character approaches their deserved rank. In Classic Era, the rate_factor (i.e. the percentage of the previous week’s expected points that will be awarded) is 20%. In Season of Mastery, we are increasing that rate to 40% to match the faster pace of content.
sources: https://classic.wowhead.com/blue-tracker/topic/us/development-notes-season-of-mastery-beta-1107532