Table of Contents
1.1 Overview
1.2 Potential Gold
1.3 Talent Specialization
1.4 Gear Composition
1.5 Consumables
2.1 Pull Overview
2.2 Pull Breakdown
3.1 Summary
1.1 Overview
Welcome to BeeWeeTV’s Level 60 Paladin gold farming guide on Stockades one-pull. In this guide, I will go over the Gold Potential, the necessary Talents, the ideal Gear set, Consumables needed to complete this run, the Pull Route, and an example Video to show how it’s all done. Each Stockades 1 pull takes about 5 minutes to complete. The gold potential is 15 gold per run which turns into about 60+ gold per 30 minutes. Decent raid gear and specific talents are necessary to complete this run. A breakdown of each section is below. Feel free to skip ahead to the section you need by using the hyperlinks in the Table of Contents. Enjoy!
1.2 Potential Gold
Stockades has the potential for a level 60 Paladin to make a good amount of gold when doing it as a 1-pull and having others pay to have themselves power leveled. Each run returns about 3 Gold from dropped items and another 15 gold from players getting power leveled. Charge about 3 gold per player per run. That ends up being 75 gold or more after running this 5 times within the 60-minute lockout timer. Here is the breakdown for gold potential:
1 Run | 5 Runs | |
---|---|---|
Time | 5 Minutes | 30 Minutes |
Gold From Loot | 3 Gold | 15 Gold |
Gold From Boosted Player (x4) | 12 Gold | 60 Gold |
Cost of Consumes | 0 Gold | 0 Gold |
Total Profit | 15 Gold | 75 Gold |
1.3 Talent Specialization
The talent spec used for these dungeon farms consists of putting 13 points into holy, 21 into protection, and 17 points into Retribution. The main goal of this talent build is to cover 2 things:
- Provide enough AOE damage to kill the dungeon mobs as fast as possible.
- Provide enough protection to sustain a whole dungeon attacking you
The AOE damage within the talent spec comes from Consecration, Blessing of Sanctuary, and Improved Retribution aura. The protection comes from Divine Strength, Toughness, Shield Specialization, anticipation, blessing of sanctuary, and pursuit of justice. All of these combined allow for a clean one pull for most dungeon one pulls. Here is a picture of the talent specialization breakdown and a link to mess around with it: Talent Calculator



1.4 Gear Composition
My current gear set is a mix of items from BRD, MC, BWL and BOE’s from the Auction House. The gear I have is focused on plate armor with as much spell power as possible. The gear composition goal is to provide as much armor and spell power as possible. This will make sense once each piece of gear provided. Other stats that are also important are:
- Stamina increases health by 10 for every point
- The strength increases the block value of shield by 1 for every 20 points and plus 2 Melee attack power for every point of strength added
- Intellect increases your mana by 15 for every point and 1% spell crit for every 54 points of intellect
- Spirit and Agility are not as important as those other 3 for AOE dungeon farms.
Here is a breakdown of the gear used for this dungeon farm
1.5 Consumables
None are needed unless your gear is lagging.
2.1 Pull Overview
The pull route is simple on this one. The stockades is shaped like a T with the players starting at the bottom of it. The goal is to run through the T while pulling mobs in each jail cell. The left side will be the first side to go down after finishing the straight away and then the right side. The right side is when the kill phase begins.
2.2 Pull Breakdown
At the entrance, start heading down the halway and pull all the mobs in each corridor on both sides.
Continue do this until you reach the room at the end of the halway.
Head out of that room and head right (if you are facing the entrance) and continue pulling mobs in each jail cell while running down the hallway.
Keep going until you hit the circlular room at the end of this hallway. Make sure to pull the mobs in the 3 jail rooms and start heading back the way you came
Continue down the same hallway you came from and head towards the stairs.
Continue to the other side and pull the mobs in each jail room
These mobs will stun so be careful to not have your back turned to them.
Keep going until the end of the hallway is reached. Pull the mobs in 2 of rooms and head to the 3rd room.
Pull the mobs into the 3rd room and start heading into the corner for the kill phase.
Put your back against the corner, pop consecration, ZHC and begin the kill phase.
Continue do this until all the mobs are dead.
3.1 Summary
Overall, this pull is pretty easy. Be ready to pop rank 1 consecration, dispel the poison, and judgement of wisdom/light. Use consumables if the gear level is not there or are still getting used to the pull. Remember, the mobs start to attack stun on the second side so don’t turn your back on them.
The video provides a better visual of this 1 pull. Feel free to fast forward to the last section which is the full pull in normal speed. Also, feel free to leave a comment here, on YouTube or any other my socials.
