Table of Contents
1.1 Overview
1.2 Potential Gold
1.3 Talent Specialization
1.4 Gear Composition
1.5 Consumables
2.1 Pull Overview
2.2 Pull Breakdown
3.1 Summary
1.1 Overview
Welcome to BeeWeeTV’s Level 60 Paladin gold farming guide on Scarlet Monastery Armory one-pull. In this guide, I will go over the Gold Potential, the necessary Talents, the ideal Gear set, Consumables needed to complete this run, the Pull Route, and an example Video to show how it’s all done. Each Scarlet Monastery Armory one-pull takes about 8 minutes to complete. The gold potential is 18 gold per run which turns into about 90+ gold per hour. Some consumables, decent raid gear, and specific talents are necessary to complete this run. A breakdown of each section is below. Feel free to skip ahead to the section you need by using the hyperlinks in the Table of Contents. Enjoy!
1.2 Potential Gold
Scarlet Monastery Armory has the potential for a level 60 Paladin to make a good amount of gold when doing it as a 1-pull and having others pay to have themselves power leveled. Each run returns about 5 Gold from dropped items and another 16 gold from players getting power leveled. Charge about 4 gold per player per run. That ends up being 90 gold or more after running this 5 times within the 60-minute lockout timer. There is also a cost associate with this dungeon farm. That will be covered in the Consumables section. Here is the breakdown for gold potential:
1 Run | 5 Runs | |
---|---|---|
Time | 8 Minutes | 40 Minutes |
Gold From Loot | 4 Gold | 20 Gold |
Gold From Boosted Player (x4) | 20 Gold | 100 Gold |
Cost of Consumes | -6 Gold | -30 Gold |
Total Profit | 19 Gold | 90 Gold |
1.3 Talent Specialization
The talent spec used for these dungeon farms consists of putting 13 points into holy, 21 into protection, and 17 points into Retribution. The main goal of this talent build is to cover 2 things:
- Provide enough AOE damage to kill the dungeon mobs as fast as possible.
- Provide enough protection to sustain a whole dungeon attacking you
The AOE damage within the talent spec comes from Consecration, Blessing of Sanctuary, and Improved Retribution aura. The protection comes from Divine Strength, Toughness, Shield Specialization, anticipation, blessing of sanctuary, and pursuit of justice. All of these combined allow for a clean one pull for most dungeon one pulls. Here is a picture of the talent specialization breakdown and a link to mess around with it: Talent Calculator



1.4 Gear Composition
My current gear set is a mix of items from BRD, MC, BWL and BOE’s from the Auction House. The gear I have is focused on plate armor with as much spell power as possible. The gear composition goal is to provide as much armor and spell power as possible. This will make sense once each piece of gear provided. Other stats that are also important are:
- Stamina increases health by 10 for every point
- The strength increases the block value of shield by 1 for every 20 points and plus 2 Melee attack power for every point of strength added
- Intellect increases your mana by 15 for every point and 1% spell crit for every 54 points of intellect
- Spirit and Agility are not as important as those other 3 for AOE dungeon farms.
Here is a breakdown of the gear used for this dungeon farm
1.5 Consumables
Consumables come in clutch for this Scarlet Monastery Armory one-pull. Without them, there is a good chance of dying since Paladins will not be able to kill the dungeon mobs fast enough. This is very dependent on the gear used and may need more options than the ones recommended below. Here are the recommended consumables to complete this pull and the cost associated with them:
Consumables | Cost Per Unit | Qty Per Run | Cost Per Run | Total Cost per 5 Runs |
---|---|---|---|---|
Greater Arcane Elixir | -5 Gold | .2 | -1 Gold | – |
Fire of Immolation | -2 Gold | 2 | -4 Gold | -20 Gold |
EZ Thro-Dynamite | -2 Gold | 1 | -2 Gold | -10 Gold |
Total | -9 Gold | 3.2 | -6 Gold | -30 Gold |
2.1 Pull Overview
The pull route is simple enough on this one. The goal is to sneak past all the mobs so you can open the boss door and grab him first. Run as soon as you grab the boss and start grabbing each pack of mobs on the wayffg back to the dungeon entrance. Use Extra health or major rejuvenation potions will help if the mobs are bringing you down too fast in the beginning. Continue reading for the full breakdown.
2.2 Pull Breakdown
Writing in Progress…
3.1 Summary
Overall, this pull is a medium difficulty. Be ready to bring extra consumables if the gear level is not there or are still getting used to the pull. Remember, the mobs will run back if you get too far away and don’t do damage to them. Leverage rank 1 consecration for this.
The video provides a better visual of this 1 pull. Feel free to fast forward to the last section which is the full pull in normal speed. Also, feel free to leave a comment here, on YT or any other my socials .
