Table of Contents
1.1 Overview
1.2 Potential Gold
1.3 Talent Specialization
1.4 Gear Composition
1.5 Consumables
2.1 Pull Overview
2.2 Pull Breakdown
3.1 Summary
1.1 Overview
Welcome to BeeWeeTV’s Level 60 Paladin gold farming guide on Scarlet Monastery Graveyard one-pull. In this guide, I will go over the Gold Potential, the necessary Talents, the ideal Gear set, Consumables needed to complete this run, the Pull Route, and an example Video to show how it’s all done. Each Scarlet Monastery Graveyard one-pull takes about 8 minutes to complete. The gold potential is 18 gold per run which turns into about 80+ gold per hour. Some consumables, decent raid gear, and specific talents are necessary to complete this run. A breakdown of each section is below. Feel free to skip ahead to the section you need by using the hyperlinks in the Table of Contents. Enjoy!
1.2 Potential Gold
Scarlet Monastery Graveyard has the potential for a level 60 Paladin to make a good amount of gold when doing it as a one pull and having others pay to have themselves power leveled. Each run returns about 2 Gold from dropped items and another 18 gold from players getting power leveled. Charge about 4 gold per player per run. That ends up being 90 gold or more after running this 5 times within the 60-minute lockout timer. Here is the breakdown for gold potential:
1 Run | 5 Runs | |
---|---|---|
Time | 8 Minutes | 40 Minutes |
Gold From Loot | 2 Gold | 10 Gold |
Gold From Boosted Player (x4) | 16 Gold | 80 Gold |
Cost of Consumes | 0 Gold | 0 Gold |
Total Profit | 18 Gold | 90 Gold |
1.3 Talent Specialization
The talent spec used for these dungeon farms consists of putting 13 points into holy, 21 into protection, and 17 points into Retribution. The main goal of this talent build is to cover 2 things:
- Provide enough AOE damage to kill the dungeon mobs as fast as possible.
- Provide enough protection to sustain a whole dungeon attacking you
The AOE damage within the talent spec comes from Consecration, Blessing of Sanctuary, and Improved Retribution aura. The protection comes from Divine Strength, Toughness, Shield Specialization, anticipation, blessing of sanctuary, and pursuit of justice. All of these combined allow for a clean one pull for most dungeon one pulls. Here is a picture of the talent specialization breakdown and a link to mess around with it: Talent Calculator



1.4 Gear Composition
My current gear set is a mix of items from BRD, MC, BWL and BOE’s from the Auction House. The gear I have is focused on plate armor with as much spell power as possible. The gear composition goal is to provide as much armor and spell power as possible. This will make sense once each piece of gear provided. Other stats that are also important are:
- Stamina increases health by 10 for every point
- The strength increases the block value of shield by 1 for every 20 points and plus 2 Melee attack power for every point of strength added
- Intellect increases your mana by 15 for every point and 1% spell crit for every 54 points of intellect
- Spirit and Agility are not as important as those other 3 for AOE dungeon farms.
Here is a breakdown of the gear used for this dungeon farm
1.5 Consumables
None are needed unless your gear is lagging.
2.1 Pull Overview
The pull is pretty simple on this one. The goal is to make sure to grab the dungeon mobs from afar by using Exorcism. Another key is to maintain full health and mana before executing the kill phase. Besides that, the instance is small and pretty straightforward. See below for more details.
2.2 Pull Breakdown
The start of the instance is a small room with a few human mobs. Run around the room and grab each one by either using Rank 1 consecration, running into them, or auto attacking.
Once you have all the mobs, head up into the graveyard and start pulling the mobs on each side.
Leverage Judgement and Exorcism to pull mobs from afar which will ultimately save time on the run
COntinue pulling each side until the whole courtyard is pulled.
Head down into the tomb pulling the mobs on either side of stairs.
Head into the bottom floor once all sides of the tombs are cleared and pull the boss.
Put the back of the paladin into a corner so no mobs can’t attack form behind and begin the kill phase.
Use consecration, ZHC, and continue doing this until the mobs are dead.
3.1 Summary
Overall, this pull is pretty easy. Be ready to bring extra consumables if the gear level is not there or are still getting used to the pull. Remember, the mobs are undead so Exorcism can be used to pull mobs.
The video provides a better visual of this 1 pull. Feel free to fast forward to the last section which is the full pull in normal speed. Also, feel free to leave a comment here, on YT or any other my socials .
